When the impossible becomes real
Imagine being able to interact with deceased
or missing personalities
When the impossible becomes real
Imagine being able to interact with deceased
or missing personalities
Imagine being able to interact with deceased
or missing personalities
Imagine being able to interact with deceased
or missing personalities
An immersive and emotional experience
The digital resurrection of deceased personalities opens an exciting new chapter in the history of entertainment and education, offering users an immersive and emotional experience, while creating new business opportunities.
Renaissance XR
Renaissance XR aims to become a global leader in the emerging digital resurrection sector. The goal is to revolutionize the market through artificial intelligence by creating a new proprietary manufacturing process that, in addition to being innovative, guarantees exceptional product quality.
Public Enthusiasm
Renaissance XR’s product is aimed at all forms of multimedia and extended reality (XR) content. Worldwide, the immersive entertainment sector is experiencing a dynamic revival, driven by the explosion of revenues generated by multimedia and extended reality.
On stage, legendary stars who have passed away come back to life as holograms in unforgettable, breathtaking performances.
With advanced chatbots, chat with your heroes from history, science, and art, right from your smartphone.
In museums, holograms bring legends of the past to life, providing an incredible immersive and educational experience.
By integrating generative AI into a revolutionary manufacturing process, Renaissance XR aims to position itself as a global leader in the digital resurrection of deceased artists and personalities.
Benefits of the new process: Reduced lead times and costs: The AI-simplified process shortens production times and reduces costs.
Superior quality: The holograms produced will be highly faithful to the original, providing an immersive and realistic experience for fans.
Democratization of production: With reduced costs, the production of high-quality holograms becomes more accessible.
Yves is an accomplished producer of digital experiences. Over the course of a busy career, he has produced holograms, a dozen animated series including Ici Laflaque on the SRC, Maya Kodes, the interactive virtual singer in addition to hundreds of videos, TV shows, documentaries, commercials, fiction, sponsorships, clips, etc. For quite some time, Yves has been interested in the phenomenon of digital resurrection and intends to take advantage of this emerging market to create new business opportunities.
A lawyer and filmmaker, Philippe is an experienced business strategy manager who works in the film industry and the business world. Philippe is recognized for his talent in developing ecosystems for technological innovations and digital entertainment. During his career, he has held various positions at UBISOFT Entertainment, Virtual Integrated Technology and the Mel Hoppenheim School of Cinema at Concordia University. Philippe is passionate about the digital renaissance and sees it as an opportunity to develop a structuring project for the XR community.
The project promoter
Studios Vox is a canadian company that emerged from Productions Vox Populi Inc., a producer of computer-generated images and television shows, and Neweb Labs. Inc., a company specializing in the interactive virtual avatar and holography sector. Studios Vox now specializes, through the Renaissance XR project, in the production of holograms of the resurrection of deceased or missing personalities for heritage, museum purposes, or even musical or theatrical holographic shows.
The Renaissance XR project represents an opportunity for international development for Studios Vox. For Vox, it is about positioning itself quickly in a rapidly expanding market with cutting-edge technology that will allow it to quickly assert itself as one of the leaders in the sector.
CDRIN is a research center in artificial intelligence
and digital imaging.
CDRIN positions itself as a privileged partner in all stages of creating an innovative product, service or process. CDRIN supports its industrial partners at each phase of the R&D of an artificial intelligence project in the video game, animation, cinema and immersive experiences sectors.
CRIM is a leading research and expertise institute
in artificial intelligence and information technologies.
At the heart of CRIM's activity are R&D projects that address specific issues. CRIM adapts to the needs of each client to offer concrete deliverables that enable organizations to succeed in their digital project, market their expertise and support innovative projects through the development of cutting-edge technologies.
Renaissance XR 2055 René Lévesque West, #1903, Qc, Canada, +1514 944 6602
Stay up to date with the progress of the project
Copyright © 2024 Renaissance XR, a project by Studios Vox Populi inc - All Rights Reserved.
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